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Henrique Lopes
Henrique Lopes
Lead Hard Surface Artist
Viseu, Portugal

Summary

I've worked in the games industry for 12+ years as a hard surface artist specializing in weapons and vehicles. Titles I've worked on include:

Valorant
Ratchet & Clank: Rift Apart
Spider Man
Call of Duty: Modern Warfare
Call of Duty: Infinite Warfare
Call of Duty: Black Ops 3
Rise of the Tomb Raider
Rage 2
Prey
ARK: Survival Evolved
Robot Recall
Atlas
Fractured Lands
Firefall
Tabletop Simulator

Skills

Environment ModelingLow-poly ModelingProp ModelingUV MappingHigh-poly ModelingWeapon ModelingVehicle ModelingPBR Texturing3D ModelingTexture Baking

Software proficiency

3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Blender
Blender

Productions

    • Video Game
      Valorant
    • Year
      2020
    • Role
      Lead Hard Surface Artist
    • Company
      Airborn Studios
    • Video Game
      Call of Duty: Modern Warfare
    • Year
      2019
    • Role
      3D Artist
    • Company
      Ryzin
    • Video Game
      Marvel Spider-Man
    • Year
      2018
    • Role
      3D Artist
    • Company
      Ryzin
    • Video Game
      Fractured Lands
    • Year
      2018
    • Role
      3D Weapons Artist
    • Company
      Poundsand
    • Video Game
      Rage 2
    • Year
      2018
    • Role
      3D Weapons Artist
    • Company
      Ryzin
    • Video Game
      Robo Recall
    • Year
      2017
    • Role
      3D Artist
    • Company
      Ryzin
    • Video Game
      Prey
    • Year
      2017
    • Role
      3D Artist
    • Company
      Art Bully
    • Video Game
      Call of Duty: Infinite Warfare
    • Year
      2016
    • Role
      3D Artist
    • Company
      Ryzin
    • Video Game
      Call of Duty: Black Ops 3
    • Year
      2015
    • Role
      3D Weapons Artist
    • Company
      Ryzin
    • Video Game
      Rise of the Tomb Raider
    • Year
      2015
    • Role
      3D Weapons Artist
    • Company
      Artbully Productions
    • Video Game
      ARK: Survival Evolved
    • Year
      2015
    • Role
      3D Prop/Texture Artist
    • Company
      Wildcard
    • Video Game
      Firefall
    • Year
      2015
    • Role
      3D Prop/Environment Artist
    • Company
      Liquid Development
    • Video Game
      Tabletop Simulator
    • Year
      2015
    • Role
      3D Prop Artist
    • Company
      Berserk Games
    • Mobile Game
      Guardians of Valor
    • Year
      2015
    • Role
      3D Prop/Environment Artist
    • Company
      Empire Studios BH
    • Video Game
      Elite vs Freedom
    • Year
      2015
    • Role
      3D Prop/Environment Artist
    • Company
      AveMedia LLC

Experience

  • Senior 3D Artist at Airborn Studios
    Viseu, PT
    January 2020 - Present

    Worked on Valorant

    Responsible for taking any weapon concept to 3d finished asset.

  • 3D Weapons Artist at Rysin Art Production
    Remote
    July 2016 - December 2019

  • 3D Hardsurface Artist at Artbully Productions
    Remote
    September 2014 - January 2016

  • 3D Prop/Texture Artist at Wildcard
    Remote
    March 2015 - January 2020

  • 3D Prop Artist at Berserk Games
    Remote, United States of America
    August 2013 - January 2016

  • 3D Artist at Bit Fry Game Studios
    Remote
    September 2013 - January 2015

    I was responsible for hard surface or environment art

  • 3D Prop/Environment Artist at Liquid Development
    Remote, United States of America
    April 2014 - January 2015

    I was responsible for modeling any required asset for the game as well as some modular environment pieces

  • 3D Prop/Environment Artist at Empire Studios BH
    Remote, Bahrain
    March 2014 - February 2015

  • 3D Environment Artist at AveMedia
    Remote, United States of America
    October 2012 - January 2015